Normal Mapping and Physics Based Rendering - In-Depth Guide
This is a comprehensive video guide to Normal map baking and creation, and physics based rendering textures and materials. Featuring over 6 hours of video tutorials produced by an games industry professional, all with work files included. Baking is done in Maya 2015, ZBrush 4 R6 and XNormal, 2D creation is done in Photoshop and Quixel Suite. Presentation is in Marmoset 2 and UE4.
This takes a thorough and theoretical approach so you will completely understand the fundamentals or Normal mapping and physics based rendering. Presentations are included to help you understand these fundamentals.
A rough introduction to Normal mapping can be found on my youtube channel here, so you can see an example of the video tutorials: https://www.youtube.com/watch?v=wZ-Z3kA-f9s